2/12/2023 0 Comments Zombies run external playerWhere is the money in alienating the grand majority of your player base? Postat inițial de SylenThunder:Why would any company that cares about it's player base, design code to appease 3-5% of the players at the cost of negatively impacting the other 95-98% of it's players. You aren't going to get anywhere close to that when you're renting. And this was hardware that had previously housed a fully fledged AI. The game client is simply not capable of handling more data.ģ0 players on a 12k map was a hard limit before we started seeing corruption. I basically had access to an entire rack that was built to run an enterprise AI all to myself for the duration. (Offhand it was 10 drives in RAID-0, but may have been 20 in RAID-10) Network between the host and the clients was 10G fiber to 1G Switches straight to the PC's. I tested on a full cluster with a 128-core EYPC (2圆4), 256GB DDR4 Quad-channel, and drive bandwidth of 45GBps using an array of Intel Optane drives. (Yes there are server that claim to host this.)Īnd just to define that hardware in a little more detail. I was only able to achieve 30 players stable when I was running on some very extreme hardware. I have put exhaustive effort into testing, and the max stable for 95% of the systems out there is 20 players. First off, the supported player count is 8. Postat inițial de Generic indie game dev:Will we thus really have to shoot teleporting players on 30-50 player servers forever while you remodel the zombies for the 20th time? It's 2021 now, it's considered normal to invest at least some 10 000 $ into a netcode for a multiplayer game.
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